annotated bib

13 Mar

Kirkley, S. E. and Kirkley, J. R. (2005). Creating next generation blended learning environments using mixed reality, video games, and simulations. TechTrends. 49 (3) 42-53.

Designers Kirkley and Kirkley addressed “the challenges and issues of designing next generation learning environments using current and emerging technologies”. Throughout the discussion they were concerned with how to “balance design tensions between meeting learning objectives and creating engaging and fun learning environments.They discussed elements of context, collaboration, and support for student learning, and they included a section about the importance of fun in constructivist learning environments. The article concluded with a discussion of a game tool for instructional designers which is under development by Kirkley and Kirkley. This article does not represent a good study and the authors write from the perspective of commercial developers, but their development experience and their background in academic research contribute to the value of this discussion.

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